AI Insights · Timothy · July 2021
Top 5 Boat Games Performance on Unified Platform in Lithuania, Q2 2021
In Q2 2021, the top boat games in Lithuania showed varying trends in downloads, revenue, and active users. Here’s a closer look at their performance.
In Q2 2021, the top boat games in Lithuania exhibited diverse trends across downloads, revenue, and active users. Below is an overview of the performance of these games, based on data from Sensor Tower.
Battle Warship: Naval Empire saw fluctuating weekly revenue, peaking at about $870 in the week of April 19. Weekly downloads experienced a slight increase, reaching 182 in mid-April, while weekly active users grew from 178 to 241 by late April, eventually stabilizing around 194 by the end of June.
Sea Port: Cargo Ships Harbor experienced a decline in weekly revenue, starting at $107 and dropping to $17 by the end of June. Downloads also decreased, starting at 81 and falling to 26. Active users followed a similar downward trend, starting at 285 and ending at 176.
Battle of Warships: Naval Wars showed a modest increase in weekly revenue, peaking at $55 in early June. Downloads saw a peak of 81 in late April but gradually declined to 33 by the end of June. Active users also decreased from 191 to 93 over the quarter.
Virtual Regatta Offshore had a stable performance in weekly active users, maintaining around 55 to 67 throughout the quarter. Revenue remained minimal, with occasional peaks such as $33 in late April. Downloads were negligible, with only a few instances of activity in late May and early June.
Battle Bay showed low but stable weekly revenue, peaking briefly at $32 in mid-April. Downloads fluctuated significantly, with a peak of 29 in late March and dropping to zero by mid-June. Active users saw a slight decline from 35 to 22 in early April, and data was sparse thereafter.
For more detailed insights and trends, visit Sensor Tower.